v0.12 Patch Notes & NEW JOB: The Curse of Wormwood Mine
First of all, I'm extremely proud to announce the result of meeting the first fundraising goal: A brand new Job!
Thirty years ago, something bad happened in Wormwood. The local miners massacred their employers, then buried themselves en masse in a cave-in deep within the mine. Today, investment banker Herman Cruz, having aquired the mineral rights of Wormwood for a steal, has hired you to reassure him that The Curse the locals speak of is baseless superstition and his renovations may continue unabated.
PATCH NOTES FOR v0.12
In addition, I've also made the following minor fixes to the core rulebook as part of the v0.12 update:
- Dark Dice Rules: Fixed a typo that said that if any Dark Die was higher than any Light Die, the Drifter would lose Luck. What I actually meant was that you’d only lose Luck if the highest Dark Die is equal to or higher than the highest Light Die. That was a wild typo with huge implications. (Big thanks to Hendrik ten Napel for picking that up!)
- Assistance Rules: Changed it so that anyone who helps an Ally would gain a benefit on a success (in addition to suffering a consequence on a failure).
- Search Roll: Modified the results text to remind players that, with the new the Assistance Rules, anyone who assists gains a Prep Token on a success.
- Prep Tokens: Fixed a typo that said that a Foe lost additional Resolve when a Drifter exploited a Weak Point in a Conflict Roll (when it should have said Risk Roll)
- Risk Roll: Clarified what Immediate Danger meant.
- Conflict Roll: Clarified the results section to specify that you’re comparing your highest dice result to the Resolve of your Foe.
- The Curse of Wormwood Mine: Added a new Job for the game.
Thank you so much for your support thus far and I look forward to finishing the next Update, which'll come with yet another Job that I'm extremely excited about!
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A Rooted in Trophy TTRPG About Doing Odd Jobs in The American Heartland
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